Estimation Poker Cards for fun Scrum planning sessions


Planning poker cards specially designed for your team! The metaFox Estimation Poker Cards are a tool designed to help your team reach a consensus on the estimated effort needed to finish a task, project or user story. These poker cards for agile planning are intuitive and beautiful – making playing planning poker simply fun!

9 story points to help you estimate effort
3 extra cards for a fun planning poker game
Visual and verbal metaphors plus a colored scale on each card for intuitive estimates

Scrum planning sessions and agile estimation sessions

Package contents

  • Card dimensions are 8.8mm x 6.3mm
  • One card deck contains 4 sets for 4 players
  • 6-page colored tri fold with step-by-step instructions on how to play
  • Comes in a convenient, stable plastic box


metaFox Estimation Poker Cards

Planning poker cards to gamify your Scrum planning sessions

Estimation poker is traditionally used in agile software development, particularly in development teams using Scrum. These estimation poker cards can be a useful tool not only in software development but in all industries adapting the agile framework and particularly the sprint approach, such as in people development, marketing or any process carried out in a team. Our end goal for these cards is to help teams in delivering the most value they can with every feature and product they develop.

What makes the card deck unique?

The Estimation Poker Cards are the first metaFox product specifically made for teams using the agile methodology and the Scrum approach. This planning poker tool includes enjoyable and practical features in each card such as story points, scale, color-coded elements and visual and verbal metaphors.


Fun & useful features of the Estimation Poker Cards

For your enjoyment and practical use, we’ve included the following features in each card.

Story point

A number reflecting the amount of effort needed.


The at-a-glance indicator of the difficulty level of a story.


Color-coded elements

For quick association from green as easiest to red as most difficult.


Relatable visual actions and verbal descriptions to intuitively connect the story points to the task.

What is planning poker?

The essence of planning poker or estimation poker is reaching consensus in a democratic way through harnessing the expertise of each member of the team. The team members are not influenced by anyone’s opinion because every person is given the space to think independently from others to assess and estimate the story using their own set of knowledge and skills.

How to play the planning poker cards

These are the steps on how your team can use the metaFox Estimation Poker Cards in your next sprint planning. You are of course free to modify and tailor them to your team’s needs.

The product owner first discusses the story, feature or sub-project that the team will work on. Team members can ask questions to get a better understanding of the story and the value it will give to the customers and users. The product owner may not be able to answer all questions, but that’s okay. Uncertainties and missing information are part of the estimation process.

The Scrum master then facilitates the game and, therefore, cannot be an estimator. The card sets are distributed to each member of the (development) team and they are asked to assess the story and come up with their own estimate. Everyone is recommended to put on their best poker face in this crucial part of the game. As much as possible, talking is minimized to not bias the estimate of others.

Next, the Scrum master asks everyone to place their chosen cards facedown on the table. He then asks everyone to simultaneously reveal their cards.

If everyone selects one of two adjoining cards (e.g., 8 and 13), then the average is an agreed estimate and this round of the game is over. If team members choose more different cards, the Scrum master asks those with the high(est) and low(est) cards to explain and justify their choices. Further discussion about these explanations is encouraged.

After discussing with each other, the Scrum master asks the team if everyone can agree on a reasonable story point. If yes, then the game is over. If no, the Scrum master proceeds to the next round.

All team members once again select a story point and then reveal their cards at the same time. The Scrum master leads the discussion if the team members still have different estimates. Ideally, this estimation process of selecting cards, simultaneously revealing them, explaining their chosen cards, and discussing with everyone is repeated until consensus is finally reached. Alternatively, the team can decide to use the average story point instead when no clear consensus is found. If pressed for time, the Scrum master can set a time limit for the discussions in each round.

EXTRA cards: Each team member can also invoke the three extra cards in their set – the “I don’t get it”, “Coffee break” and “JOKER” cards. The “I don't get it” card calls for more explanation of the task discussed. The “Coffee break” card is used to call for a break. If at least 30% of the team members also raise their card, the break will happen. Use the “JOKER” card to bring up anything else: e.g., telling a joke, calling for an ice-breaker or having a meta-discussion on the estimation process.

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